Chart standing · US
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About
Gantry turns 3D files into clean OpenUSD for Apple platforms. Import almost anything. Inspect the stage. Adjust materials and textures. Export the USD you need—nothing lost. CONVERSION In: GLB, glTF, FBX, OBJ, STL, PLY. Out: USDZ, USD, USDC, USDA. Preserve composition—references, variants, animation, your edits—or flatten to one self-contained file for AR Quick Look and visionOS. VIEWPORT Real-time RealityKit preview. Orbit, pan, and inspect—exactly as they render on Apple platforms. Play, pause, and reset animation in place. LIGHTING Curated IBL environments: Neutral, Beach Sunset, Downtown Night, Rooftop Sunny, and more. Exposure, rotation, reflections. Use any as the background. MATERIALS Edit per scene, live. Keep them as authored, or convert to USD Preview Surface or MaterialX. Base Color, Metallic, Roughness, Emissive, and Opacity. Swap or clear textures per channel. TEXTURES Control file size per channel. JPEG, PNG, AVIF. Quality, resolution, mipmaps. What you see is what you export.
What's new · 1.5
- Improved export flow Save to any USD format — .usd, .usdc, .usda, or .usdz — and your scene comes out exactly as you built it: references, variants, animation, and every material edit preserved. Nothing gets flattened or dropped. - Smoother exporting Exporting large scenes no longer freezes the app — keep working while it saves. - Play/Pause/Reset your animations. New play, pause, and stop/reset controls preview embedded animation right in the viewport. - Faster material editing Change colors and material inputs and see the result update instantly and reliably. - Open more, more easily. Import FBX, glTF, OBJ, STL, and PLY, drag files straight into the window, and let Gantry handle companion files and folders for you. - Better viewing. Correct model orientation and grounding, an accurate scale indicator, refined lighting and environment previews, and inspector polish. - More reliable. Lots of stability fixes, including smoother opening of files from outside the app.
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