Hippo Pop

TSUMIDA AI INC · Games

Free

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Chart standing · US

Not currently charting in this storefront.

What changed · US

Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.

Oct 14, 2026
New version 1.8 → 1.10

Levels 12 to 999 are new, and every level has a fresh par. Fairer pieces: the tray now deals the classic shapes. Diagonal and odd-shaped pieces only turn up as sparkling help pieces, when they are the piece that can finish a line. No more surprises: mud now bubbles up with a countdown before it sets, and covering a bubble pops it. Vines show where their next leaf grows, and crocodiles show where they swim next.

Oct 11, 2026
New version 1.7 → 1.8
Oct 10, 2026
New version 1.5 → 1.7
Oct 8, 2026
New version 1.4 → 1.5
Oct 6, 2026
New version 1.3 → 1.4
Oct 4, 2026
New version 1.2 → 1.3
Oct 2, 2026
New version 1.1 → 1.2

Screenshots

About

A cute block puzzle in an African swamp. Drag a piece onto the board, fill a row or a column, and it clears. Three pieces at a time; when they are gone, three more come. Reach the level's goal before the moves run out, and feed the hippo a melon while you think. That is the whole rule. What grows is the board: melons to collect by clearing their line, logs that take two clears, bombs that count down one per move, mud that grows on its own, big pieces that need big room, boulders that never clear. Every few levels something new turns up, and the first fifty are the introduction. 999 LEVELS Every level is dealt at the desk and checked before it ships: beatable, with room to think, never a dead end you could not have seen. Every level has a par, the fewest moves it needs: clear it within two moves of par for three stars, a little further over for two, any clear for one. CLASSIC MODE No levels, no stars, no lives: pieces keep coming until nothing fits. As the score climbs the swamp changes and something new turns up, from melons to bombs to boulders. Chase your best. THE HIPPO He sits under the board and wants watermelons. Throw him one, then tap him: he only eats while you tap. Once his power is bought, a finished melon lets him hit the board and clear the lowest row. THE SWAMP Between levels the hippos rest in the waterhole. Drag them about, throw them melons, tap the monkeys in the baobab. Now and then one sinks under and blows bubbles. Nobody minds. THE SWAMP SHOP Clearing a level for the first time pays coins. Spend them on hats and things for the swamp, extra melons, the hippo's power, or a life. LIVES You start with twenty. Every try costs one: one to start a level, one to try again. Win the level and you get it back, so you can keep playing as long as you keep winning. One also comes back every thirty minutes, up to twenty, even while the game is closed. One small purchase makes them unlimited. NO ADS The first fifty levels are free. The rest of the game is one purchase, once, for good. No ads, no subscriptions, no account. In English, Japanese, Korean, Chinese (Simplified and Traditional), Vietnamese, Thai, French, Spanish and German.

What's new · 1.10

Levels 12 to 999 are new, and every level has a fresh par. Fairer pieces: the tray now deals the classic shapes. Diagonal and odd-shaped pieces only turn up as sparkling help pieces, when they are the piece that can finish a line. No more surprises: mud now bubbles up with a countdown before it sets, and covering a bubble pops it. Vines show where their next leaf grows, and crocodiles show where they swim next.

Details

ReleasedSep 2026
UpdatedOct 2026
Version1.10
Size59.3 MB
RequiresiOS 16.4 or later
Age rating4+
LanguagesEnglish
PriceFree
Categories GamesFamilyPuzzle
Bundle IDcom.tsumida.ai.hippohit