FloraSpan
Yu Jun Weng · Games
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Chart standing · US
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About
Plant into three tracks, then watch them chain. A 26-step game takes six to ten minutes. Your opponent is the Neighbor next door — no waiting, no connection, no other people. HOW IT PLAYS Every action sweeps its track from right to left, firing each plant it passes. A longer row pays more, and a well-ordered one pays a lot more. That is engine-building: you are not playing cards, you are building a machine. WHAT IS IN IT • 80 real plant cards with scientific names, across six groups — succulents, rainforest foliage, epiphytic orchids, ferns, carnivores and herbs • 16 seasonal goals and 12 secret landscape contracts • Ten difficulty levels, from learning the rules up to a real fight • A daily challenge: one game a day, the same one for everyone, with a daily Game Center leaderboard • 19 achievements (nine of them difficulty challenges), best-score leaderboards for each difficulty band, and a full seven-row scoring breakdown WHAT IT DOES NOT DO • No ads • No subscription, no gacha, no energy timers • No tracking, no data collection — it plays entirely offline; Game Center leaderboards are optional and off by default • One payment, once Three full games are free. One unlock opens the rest.
What's new · 1.0.1
• Levels 1 and 2 are now much easier to win: on Level 1 the Neighbor has a single slot per track, and on Levels 1–2 the Neighbor scores at most second place on seasonal goals. • The Neighbor's panel now tells you when its board is full — from then on it only scores from sprouts, compost and season-end scoring. An early deficit is not a lost game; your engine does its real work in the second half.
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