Warlords of Han
INPHIL CHOI · Games
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Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
What's new in 1.1 - Tactic matchups: Fire Attack is stronger in the mountains and weaker by rivers, on the coast and in winter, and loses effect when repeated in the same battle. Charge is stronger on open plains and is blunted by a Hold. Repeating one tactic no longer wins every battle. - Fall at dusk: if the attackers outnumber the defenders 8 to 1 or more in the final round, the city falls. - Tide of the realm: a faction holding 35% of all cities becomes the target of the other rulers, and once you hold 75% the realm is yours and the game ends in unification. - Flow of the era (campaigns): every 30 turns a Mandate task names a neighbouring city; take it within 30 turns for 1000 gold and 5000 food. From turn 90 small factions may submit to a much larger neighbour, and in 220 AD the age ends with a ranking by cities held. - Master of Xuzhou challenge now starts with more gold and food. - Fixes: the battle report now correctly labels troops left, and story dialogue no longer overflows at large text sizes. Korean grammar fixes. Games saved in 1.0 carry on unchanged.
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About
Warlords of Han is a month-by-month turn-based strategy game set in the late Han dynasty: 45 cities, 160 officers, and one economy where domestic policy, diplomacy, plots and battle all pull on each other. It follows the classic Three Kingdoms strategy formula of the 1990s — build, recruit, negotiate, march — trimmed for one-handed play on a phone. WHAT IT DOESN'T HAVE • No gacha, no seasons, no VIP, no ads. Every scenario and challenge plays without any purchase. • No account and no server. Your saves live on this device and cannot be shut down. • No always-online requirement. Play to the end in airplane mode. WHAT IT HAS • 4 scenarios: 190 Coalition against Dong Zhuo, 194 Warlords Rising, 200 Battle of Guandu, 208 Battle of Red Cliffs. Start as any faction in each. • 4 challenges: Guandu (48 turns), Red Cliffs (36), Master of Xuzhou (48), Retake Luoyang (36). A whole match fits in a commute. • Domestic: farming, commerce, patrol, conscription, drill, walls, search, recruit, reward. Delegate a city when you are busy. • Military: march on adjacent cities with up to 3 officers. Up to 8 rounds per battle; each round pick charge, defend, fire attack, duel or retreat. Walls, terrain and winter matter. • Diplomacy and plots: alliance, truce, tribute, betrayal; sow discord, spread rumors. • Legends: 8 historical events — Three Visits, the Chain Scheme, Escorting the Emperor, the Sun-Liu alliance, Red Cliffs and more — with every trigger condition shown on screen. Meet the conditions and fire them yourself. • Officers: five original ratings (command, valor, wisdom, governance, renown), birth and death years, loyalty, defection, recruiting captives. • AI: deterministic heuristic AI, 4 difficulty levels, a 12-turn grace period, anti-snowball rules for large factions. • Saves: 3 slots plus autosave. • Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese. Names and places follow the historical record; portraits, icons and officer ratings are original. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
What's new · 1.1.0
What's new in 1.1 - Tactic matchups: Fire Attack is stronger in the mountains and weaker by rivers, on the coast and in winter, and loses effect when repeated in the same battle. Charge is stronger on open plains and is blunted by a Hold. Repeating one tactic no longer wins every battle. - Fall at dusk: if the attackers outnumber the defenders 8 to 1 or more in the final round, the city falls. - Tide of the realm: a faction holding 35% of all cities becomes the target of the other rulers, and once you hold 75% the realm is yours and the game ends in unification. - Flow of the era (campaigns): every 30 turns a Mandate task names a neighbouring city; take it within 30 turns for 1000 gold and 5000 food. From turn 90 small factions may submit to a much larger neighbour, and in 220 AD the age ends with a ranking by cities held. - Master of Xuzhou challenge now starts with more gold and food. - Fixes: the battle report now correctly labels troops left, and story dialogue no longer overflows at large text sizes. Korean grammar fixes. Games saved in 1.0 carry on unchanged.
Details