RoguePunch: Habit Tracker

Cristian Serb · Productivity

Free

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Chart standing · US

Not currently charting in this storefront.

In-app purchases · US

No in-app purchases.

Screenshots

About

A habit tracker that looks like a tiny roguelike. Every habit you add becomes a monster on a moonlit clearing. Tap it, and it's beaten for the day. The monster drops loot, your hero picks it up and wears it, and the clearing goes quiet when nothing is left. That's the whole game. Underneath it is a plain, careful tracker. Daily, chosen weekdays, or every N days. A time, if you want one. Streaks, completion rates, and a punch card per habit. Reminders that fall at the same hour stack into one notification instead of six. The clearing follows the real clock. Morning is bright, dusk turns the trees blue, at night the fire burns and the moon shows its actual phase. A monster steps out of the forest half an hour before its time and wanders off later if you leave it. Your hero sits by the fire when the day is done. WATCH AND WIDGET The watch app shows what's due and takes a tap on your wrist. The complication puts the next monster on your watch face, sprite and all. The home screen widget checks things off without opening the app. WHAT IT DOESN'T DO No account. No sign-up, no email, no cloud. Your habits stay on your device — habit names never leave it, not even in anonymous usage statistics, which you can switch off in settings. No subscription and no purchase. The app is free. No streaks-shaming, no push notifications begging you to come back, no leaderboards, no friends, no AI coach. DETAILS - Eight creatures in three sizes, drawn pixel by pixel; the name you give a habit picks one - Six equipment slots in three tiers, earned by showing up - Seal a habit to pause it: nothing is due, nothing decays, nothing breaks - English, German, French and Spanish - A thirteen chapter manual in the settings, in case you wonder how something works Built by one person. criss / RoguePunch

What's new · 1.0.1

Fixes from the first proper week of use. - At night, enemies at the forest edge no longer disappear into the trees. Each one now carries a dark cut-out and a rim of moonlight. - Text is no longer cut off. The message log wraps as far as it needs to, grows with the text and scrolls instead of crowding out the clearing. - The log and the picture always name the same monsters. An enemy that is standing there is described as standing there, not as still to come. - New, per tracker: make an hour strict. The appointment then counts only while the enemy is on the clearing — miss the window and it is gone for good. - On the watch face, one enemy, drawn larger. No more counter for the others.

Details

DeveloperCristian Serb
ReleasedSep 2026
UpdatedSep 2026
Version1.0.1
Size7.4 MB
RequiresiOS 17.0 or later
Age rating4+
LanguagesEnglish, French, German, Spanish
PriceFree
Categories ProductivityHealth & Fitness
Bundle IDdev.criss.punch