Chart standing · US
Screenshots
About
The enemy is not a bullet pattern. It is a model of you. TELL is a one-touch dodge arcade game with a single twist: the eye in the middle of the arena does not shoot at where you are. It shoots at where it predicts you will be — and its prediction is trained on nothing but your own movement, this run and every run before it. The red ghost is its guess, drawn honestly, every frame. Early on it is wrong and you feel untouchable. Then it starts being right. — One finger. Drag to move. That is everything. — READ% shows how predictable you have become. — Coins force you to move with intent, and intent is exactly what it reads. — Death shows YOUR TELL: the actual habits it learned, in plain numbers. — The only power-up is wiping its memory, and it costs everything you have earned. No levels. No difficulty curve. It gets harder because it knows you better. Humans cannot be random. TELL is a game about feeling exactly how bad you are at it. No ads. No accounts. No tracking. No internet.
Details