Hold Fire: Tower Defense
Nicolas Zanette · Games
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Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
HOLD FIRE 2.0 — a whole new look. • Fully redesigned art direction: magenta and cyan neon, geometric shapes, retro-futurism. • New soundtrack: every sector has its own music, shifting from build phase to wave to boss without ever breaking the beat. • Your upgrades show: every turret level and every workshop part changes how your defense looks. • New icon, new interface, wave and boss stingers. Can you hold the line?
In-app purchases · US
No in-app purchases.
Screenshots
About
Hold Fire is an offline turret defense game where you pull the trigger yourself: a roguelike tower defense shooter you can play with no wifi and no internet. Part defense game, part shooting game, all strategy. Hold your finger down: the cannon aims, heats up and fires. Between waves, place your turrets. Then do it again, a hundred times, all the way to the Leviathan. ▸ TWO GAMES IN ONE Turrets hold the lane while you cover what they cannot see: the jammer they ignore, the runner that outruns them, the flyer no mortar will ever catch. They will never be enough on their own. ▸ 100 WAVES, 10 SECTORS Ten lanes, ten field rules, ten bosses. A brand new enemy type every ten waves, and a boss that pushes to the extreme whatever it just taught you. Twenty-two foes in all, from the Grunt to the Leviathan. ▸ AIM FOR THE CORES Yellow weak points take triple damage. One placed shot beats ten sprayed ones, and the cannon overheats if you never let go. ▸ 5 TURRETS, 7 UPGRADES Gatling, mortar, flak, tesla, missile launcher: each covers what the others let through. In the workshop: caliber, rate of fire, cooling, optics, piercing, volley and a second cannon, each with its own final breakthrough. ▸ ONE PACT PER RUN Twelve deals, only one taken, binding to the end. More damage for less range, gold for hit points. Nothing comes free. ▸ EVERY RUN COUNTS A roguelite: waves reached earn fragments, fragments buy permanent modules. Seventeen of them: starting gold, base plating, turret blueprints, negotiated prices. The next run starts higher. ▸ OFFLINE, NO WIFI, NO ACCOUNT Everything lives on your device: this tower defense game runs with no wifi and no internet, on a plane or underground. No sign-up, no waiting, no lives to refill. A run starts in seconds. ▸ FREE, NO CATCH Nothing to buy. Every three waves, an ad may play during the build phase: the game is frozen while it runs, never in the middle of a wave. Another may appear between runs. After a run you can choose to watch a video to double your fragments or restart from the wave you fell on. No ad ever makes your cannon stronger. ▸ WHO IS IT FOR? Tower defense fans who want to aim for themselves, players looking for an offline shooting game with real strategy, and roguelike lovers who like a defeat that makes the next run stronger. Neon retro art, darksynth soundtrack. English, French, Spanish, Japanese and Korean. Hold the line.
What's new · 2.0.0
HOLD FIRE 2.0 — a whole new look. • Fully redesigned art direction: magenta and cyan neon, geometric shapes, retro-futurism. • New soundtrack: every sector has its own music, shifting from build phase to wave to boss without ever breaking the beat. • Your upgrades show: every turret level and every workshop part changes how your defense looks. • New icon, new interface, wave and boss stingers. Can you hold the line?
Details