Chart standing · US
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About
A vertical arcade shooter in the old style, fought against a sky full of bronze masks. They descend in weaving flights, break formation to dive at you, and drop bombs you have to read and slip between. You answer from below, one stream of bolts, moving constantly. Every fourth wave a single enormous mask arrives alone — it sweeps, it summons escorts, and in its final third it charges straight down at you. Gifts fall from above throughout. Reaching them means leaving the safety of the bottom of the screen at exactly the moment you can least afford to, and that trade is the heart of the game: every upgrade costs you position. - Eight waves free, with the first boss on wave four - A one-time unlock opens the endless run — no ads, no timers, no second purchase - Escalating flights, faster dives and heavier bombardment the further you climb - Boss fights every fourth wave, each in three phases - Game Center leaderboard - One thumb, portrait, no tutorial Every mask in the game is drawn in code rather than painted — the enemies, the pilot's ship and the boss are all the same geometry at different scales, which is why the sky looks like one family of faces coming for you. No accounts. No tracking. No internet required to play.
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