Chart standing · US
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Every passenger is waiting for a taxi in their own colour. Tap one and they get in — if the right taxi is parked. If it isn't, they go and wait in a bay. And there are only three bays. Sounds easy. By level forty it isn't. THE RULE, IN TEN SECONDS Every tile has an arrow: you can only tap it if the road ahead of it is clear all the way to the edge. Whoever gets out and finds their taxi gets in. Whoever doesn't takes up a bay. Fill all three bays and nothing moves any more. ONE CITY, TEN DISTRICTS It starts at driving school — twenty levels to earn your licence — and then you're out in the city. Docks, Alleys, Market, Stadium, Hills, Roadworks, Station, Seafront, Theatre. Each district has its own colour, its own obstacles and its own new mechanic: walls that never move, wildcard passengers who'll take any taxi, cages that only open from outside, reserved seats, bays that close, luggage that takes two seats, groups that won't be split up, tiles with someone behind them. 320 LEVELS, ALL SOLVABLE No level was generated at random and left there: every one was solved by a solver before it made it into the game, and the third star is earned by using the fewest bays possible — a number we know, not one we hope for. A CHALLENGE EVERY DAY The same grid for everyone, every day, with no connection and no account. Plus three goals that change every morning and a gift that grows with every day in a row. AND THEN Build each district's taxi rank with the stars you collect. Collect taxi liveries. Fifteen achievements, and a Game Center leaderboard. Plays offline, in Italian, English, Spanish, French, German and Portuguese. Free, with ads — which one single purchase removes for good, if you'd rather.
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