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Sanctum is a calm-strategy tower defense: half monastery builder, half drone siege. Grow a small abbey into a fortified sanctuary. Every monk has a job β hauling ore, baking food, standing watch β and every room you build changes what your monastery can survive. Then the drones come. BUILD A LIVING ABBEY Lay out cloisters, granaries, and dormitories to grow your population. Every monk you raise can be assigned to build, farm, defend, or study β reassign them on the fly as each wave demands something different from your walls. THREE WAYS TO FIGHT BACK β’ Wardens β fast, close-range defenders for the walls β’ Trebuchets β slow siege weapons that crack armored Ironclads β’ Culverins β long-range marksmen that see through cloaked Phantoms FACE A GROWING SWARM Common drones give way to armored Ironclads, cloaked Phantoms, and the towering Harbinger β a boss that bursts into a swarm of smaller drones when it falls. Twenty-five waves stand between your abbey and peace. EVERY RUN MATTERS, WIN OR LOSE The Illuminated Codex permanently grows stronger the more you play β extra monks, deeper stores, sharper weapons β unlocked by shards earned from every run, victory or defeat. Rare reliquary caches offer a choice of lasting boons mid-run. A new blessing greets you every day, and a rotating weekly trial reshapes the rules for those chasing a real challenge. THREE TRIALS OF FAITH Pilgrimage, Crusade, and Tribulation offer a measured path, a fiercer fight, and a true furnace of faith for veterans. Built for landscape play, calm pacing, and the satisfaction of a wall that holds.
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