Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
Mastery, and the whole way down. • Perk Mastery: five Lodestones in one perk masters it, so every stone counts about triple. Ten makes it a Grandmaster. Stacking is the strong play now. • Two Lodestones per Delve, three for a Perfect Delve. If you had already Delved, you get the Lodestones you would have had: as many as your Delve number (up to six), waiting in your bank. • Bags fill again: the deep packs hold about a day of digging now, so auto-sell has something to sell. Your ore is untouched. • The bottom of a band tells you where you are: which band of six, what the next Delve opens, how much Delve cost is still to dig. The counter shows all eighteen zones, and you can keep Delving past the last one. • After a Delve, auto-sell comes back at 20M instead of 50M, and your unclaimed goal rewards are collected for you before the reset. • Helmets past 100% double-roll: every ore upgrades, and the extra is the chance it upgrades twice. Unknown ore from a band you haven't opened counts double for depth. Haggler goes higher and Rich Veins hits harder. Redeem codes in Settings.
Ratings breakdown · US
The star breakdown behind this app's rating in this storefront.
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About
I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app. You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more. Things I care about, so they're built in: • He mines while you're away, with a cap, so it stays a game and not a chore. • No ads. Ever. • No account, no sign-up, nothing collected. Your save lives on your phone. • Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls. This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it. Thanks for giving the tiny miner a look.
What's new · 2.1
Mastery, and the whole way down. • Perk Mastery: five Lodestones in one perk masters it, so every stone counts about triple. Ten makes it a Grandmaster. Stacking is the strong play now. • Two Lodestones per Delve, three for a Perfect Delve. If you had already Delved, you get the Lodestones you would have had: as many as your Delve number (up to six), waiting in your bank. • Bags fill again: the deep packs hold about a day of digging now, so auto-sell has something to sell. Your ore is untouched. • The bottom of a band tells you where you are: which band of six, what the next Delve opens, how much Delve cost is still to dig. The counter shows all eighteen zones, and you can keep Delving past the last one. • After a Delve, auto-sell comes back at 20M instead of 50M, and your unclaimed goal rewards are collected for you before the reset. • Helmets past 100% double-roll: every ore upgrades, and the extra is the chance it upgrades twice. Unknown ore from a band you haven't opened counts double for depth. Haggler goes higher and Rich Veins hits harder. Redeem codes in Settings.
Details