Undead Siege
Aytac YILMAZ · Games
Independent analytics for this App Store listing. AppTracker is not affiliated with Aytac YILMAZ.
Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
This update is about seeing yourself get stronger. • Every weapon is redrawn — fire looks like fire, a drone like a drone — and grows as it levels. An evolution now changes its shape, not just its colour. • Taking a card is a moment: a sound, a ring off your survivor, and for an evolution a gold banner and a beat of slow motion. • Your build is on the HUD: weapons and passives with their levels, gold once a line has evolved. • Level-up cards say what they are — a new weapon, the level you are buying, the numbers it changes — and which evolution the line is heading for. • On longer runs the hand is no longer pure luck: the passive your evolution is waiting for, a line you already own, and armour when you are hurt are on the table. • Between runs, a Power Up step shows the Armory upgrades your wallet can buy, each with what it is worth before and after. • Go back to any world you have cleared: tap it on the map to earn its missing stars, or take it on Hard or Nightmare. The first win on each difficulty pays its win bonus; a repeat pays what the run itself earns. • Power: one number for everything your Armory has bought, shown beside what each world asks for — on the map, the difficulty cards and the briefing. • The campaign orders were put in a new sequence, so there is always one you can reach next. New in this build: • Four zones, four places: a burnt street, pack ice, an overgrown forest floor and a violet void — each with its own cover, light and weather. • Fights read better: damage numbers, a health bar over every boss, a proper burst when something dies and the marks it leaves behind. • Fog and Broken Core worlds now show their rule on the field. • Spending shows what it bought: the wallet counts down, and the line you paid for lights up and says its before and after. • The Full Game button at world 10 shows its price and opens the purchase directly. • Halloween Siege, 23 October to 1 November: the Siege of the Day is fought in a graveyard at night. Also fixed: leaving a run during Overtime now banks what it earned; a reward-doubling ad that took you out of the app could lose the run; taking a card while a second level-up was owed could freeze the run.
In-app purchases · US
What this app sells inside itself, grouped by kind and priced for this storefront.
Screenshots
Keywords this app targets
Search terms AppTracker associates with this app — estimates, not search volume. ❝ = in the app's title; a highlighted number is its current position for that term.
Similar apps
Competitors and close alternatives, as estimated by AppTracker.
About
They took your family. Fifty worlds stand between you and them. You are a prince whose spouse and child were abducted. Their captors' portal jumps from world to world, and you follow it on foot — one siege at a time, in order, from the first world to the fiftieth. FREE TO START Worlds 1–10 are free, with every survivor, the Armory, the awards and the daily Siege. The Full Game — one purchase, no subscription — opens the other 40 worlds and the endless pursuit, doubles your rewards, adds a free revive every run and removes ad prompts. A CAMPAIGN YOU WALK IN ORDER Fifty distinct battlefields, each with its own name, terrain, and horde. There is exactly one way to reach the next one: hold the whole clock without a break. Difficulty climbs across five generations, and the harder the tier you choose, the longer the world asks you to hold. FIGHT FOR YOUR SIGHT LINES Every world lays out its own walls, wreckage, and alien growths. Cover blocks your shots and theirs, reshapes the routes the horde takes, and forces you and every ranged enemy to work for a clear line. Drag anywhere to move; your survivor auto-fires on its own. Set fire priority to nearest when you need breathing room, or to strongest when one big thing has to fall first. THREE SURVIVORS, THREE DIFFERENT GAMES • Scrapper — marksman rifle. Scavenges far from the core, then welds it back together. The one who leaves. • Outrider — machine pistol, the roster's fastest cadence. The horde chases you, not the core. • Engineer — nailgun. Holds one lane at the beacon and turns the core itself into a weapon. Then set your stakes — Normal, Hard, or Nightmare. A tougher tier is a longer hold and a bigger score. BUILD AN ARSENAL INSIDE EVERY RUN Cut down walkers, runners, spitters, bloaters and Brutes for XP, and every level deals three cards. Carry four weapons — your own gun plus three of molotovs, chain lightning, a drone, a boomerang saw, a flamethrower, mines, air strikes, orbiting blades or a toxic aura — and four passives that make every one of them hit harder. Push a weapon to level four with its paired passive and it EVOLVES: Napalm, Tesla Storm, Drone Swarm, Ripper, Dragon's Breath, Minefield, Carpet Bombing, or the gun's own Railgun, Flak Cannon and Meltdown. Thirteen evolutions and hundreds of the dead on screen. THE SIEGE OF THE DAY One run a day, and it is the same run for everyone on Earth: the same world, the same survivor, the same seed — and the same fixed loadout, so scores are comparable. Unlimited attempts, and an optional Game Center leaderboard if you want a rank. AWARDS AND ORDERS Twenty-one award tiers across seven axes — endurance, skill, breadth, mastery, roster, difficulty, depth — every one earned by playing and none of them for sale. A chain of orders tells you the single next step. FACE THE BOSSES Hold long enough and the horde sends something bigger. Three boss bodies come round in turn, and each one is fought a different way: the Abomination fills the field with bullets and calls in help, the Juggernaut is an armoured charge straight at your core, and the Stalker ignores the core entirely — no bullets at all, it plants, then comes for you. Every boss you put down drops 5 diamonds. BUILD THE CORE THAT KEEPS YOU ALIVE Coins buy permanent survivor perks — health, damage, speed, XP gain, scrap gain, a re-deal on a level-up hand, and a shorter cooldown on your ability. Diamonds upgrade the beacon itself: hull, self-repair, an energy shield, cannon bursts, and shock novas. Earn diamonds by downing bosses, by finishing runs, from awards and orders, from an optional rewarded ad, or buy a pack outright. AFTER THE FIFTIETH Clear all fifty worlds and the pursuit does not stop. Endless worlds keep generating at full difficulty, and overtime cycles boss after boss for as long as you can hold the line. Single-player. No account, no login. Fully playable offline; optional ads, purchases, leaderboards and save sync require a connection.
What's new · 2.5.2
This update is about seeing yourself get stronger. • Every weapon is redrawn — fire looks like fire, a drone like a drone — and grows as it levels. An evolution now changes its shape, not just its colour. • Taking a card is a moment: a sound, a ring off your survivor, and for an evolution a gold banner and a beat of slow motion. • Your build is on the HUD: weapons and passives with their levels, gold once a line has evolved. • Level-up cards say what they are — a new weapon, the level you are buying, the numbers it changes — and which evolution the line is heading for. • On longer runs the hand is no longer pure luck: the passive your evolution is waiting for, a line you already own, and armour when you are hurt are on the table. • Between runs, a Power Up step shows the Armory upgrades your wallet can buy, each with what it is worth before and after. • Go back to any world you have cleared: tap it on the map to earn its missing stars, or take it on Hard or Nightmare. The first win on each difficulty pays its win bonus; a repeat pays what the run itself earns. • Power: one number for everything your Armory has bought, shown beside what each world asks for — on the map, the difficulty cards and the briefing. • The campaign orders were put in a new sequence, so there is always one you can reach next. New in this build: • Four zones, four places: a burnt street, pack ice, an overgrown forest floor and a violet void — each with its own cover, light and weather. • Fights read better: damage numbers, a health bar over every boss, a proper burst when something dies and the marks it leaves behind. • Fog and Broken Core worlds now show their rule on the field. • Spending shows what it bought: the wallet counts down, and the line you paid for lights up and says its before and after. • The Full Game button at world 10 shows its price and opens the purchase directly. • Halloween Siege, 23 October to 1 November: the Siege of the Day is fought in a graveyard at night. Also fixed: leaving a run during Overtime now banks what it earned; a reward-doubling ad that took you out of the app could lose the run; taking a card while a second level-up was owed could freeze the run.
Details