Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
New class: the Martial Artist! - New class line (Martial Artist -> Martial Master -> Fist Saint): a bare-handed melee fighter that attacks very fast and grows stronger with every enemy defeated. Unlocked once you reach the top-tier Warrior and Thief jobs; as with the Necromancer, any hero can then switch to it (account-wide). - Bigger caps: greatly increased limits for equipment, ally monsters, and capture stock. - Monster fusion upgrades: same-species fusion now inherits the higher level, growth-IV, AND reincarnation count; growth-IV is shown and sortable. - Cloud auto-backup of your save at startup (extra protection against data loss). - The Arena defense editor now supports sorting (level / name / selected). - Infinite Tower, Conquest, and Event Dungeons now have consistent enemy strength in every world (fairer rankings). - Endless Raid ranking now uses the full screen. - Smoother field farming; tougher field bosses and bandits with much bigger defeat rewards. - Quality-of-life: bulk-unequip all heroes, new sorting. - Other bug fixes.
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About
Command a huge army in a real-time auto-battle RPG. Pocket Rumble is a fantasy army RPG where you build a large party of heroes and captured monsters, explore the field, and fight in real-time auto-battles. Every village you liberate opens up a brand-new world. No ads — just smooth play. - Massive real-time battles: Form squads of heroes and monsters and watch your whole legion clash at once. Switch between two squads for tactical depth. - Front/back rows & attack priority: Place each unit in the front or back row and set who they target first (nearest, weakest, casters, farthest, healers or bosses) — and give the whole army a new order mid-battle. Matching elements and classes triggers Team Synergies. - Dynamic invasion battles: Enemy squads can charge into your fight, and you can charge into theirs. Field bosses and bandits appear, too. - Save villages, cross worlds: Clear each village raid to unlock the next world; new elements (earth/water/fire/wind/light/dark) appear as you advance. - Capture, recruit, fuse, evolve & awaken: Capture enemies, spend Souls to recruit them, fuse to evolve, and stack duplicates to Awaken up to 5 stars. - Online weekly Arena PvP: Register your defense squad and fight other players' teams (AI-controlled, asynchronous). Climb the weekly leaderboard. - Dungeons, upgrades & boss gimmicks: Delve dungeons for rewards and upgrade gear. Bosses shift phases for extra challenge. - Lightweight mode: A low-power mode and simplified effects keep things smooth. Gather allies, refine your formation, grow your army, and save the world! Note: Free to play. Optional Gems are available via in-app purchase. No ads.
What's new · 1.1.0
New class: the Martial Artist! - New class line (Martial Artist -> Martial Master -> Fist Saint): a bare-handed melee fighter that attacks very fast and grows stronger with every enemy defeated. Unlocked once you reach the top-tier Warrior and Thief jobs; as with the Necromancer, any hero can then switch to it (account-wide). - Bigger caps: greatly increased limits for equipment, ally monsters, and capture stock. - Monster fusion upgrades: same-species fusion now inherits the higher level, growth-IV, AND reincarnation count; growth-IV is shown and sortable. - Cloud auto-backup of your save at startup (extra protection against data loss). - The Arena defense editor now supports sorting (level / name / selected). - Infinite Tower, Conquest, and Event Dungeons now have consistent enemy strength in every world (fairer rankings). - Endless Raid ranking now uses the full screen. - Smoother field farming; tougher field bosses and bandits with much bigger defeat rewards. - Quality-of-life: bulk-unequip all heroes, new sorting. - Other bug fixes.
Details