Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
Patch 1.5 Changes Optimisation: - Significantly improved performance and stability - Minimized the number of possible crashes Added: - Physics sleep timeout for objects at rest - Fragment limit and pooling system for debris and destroyed objects Changed: - Mouse Sensitivity has been renamed to Camera Sensitivity in the settings - Default FPS limit increased from 30 to 60 - Vehicle render distance has been increased - Shadows are now automatically disabled for destroyed building fragments - Rocket Jump has been tuned and is now an intended feature - Fruits now walk around randomly less often - Removed Double Jump Fixed: - Fixed fruit tearing apart during very fast or sharp movements - Fixed fruit slowly rotating around itself forever - Fixed the game not being available on some newer devices, including Samsung Galaxy A13 - Fixed incorrect offsets in settings titles - Fixed vehicle camera sensitivity being too high - Fixed an issue where looking straight down and shooting could push the player too strongly - Fixed objects sometimes falling through the ground when spawned near already spawned objects - Fixed an issue where shooting under yourself could make the weapon go through the ground and bullets pass underground - Fixed shot decals sometimes appearing extremely large - Fixed incorrect colliders on construction props, including windows and doors
Price & rating history · US
Reconstructed from the listing changes AppTracker has observed in this storefront, so each line starts at the first change on record.
Average rating
About
A destructible voxel sandbox with real physics. Every block breaks, every explosion sends chunks flying, every ragdoll reacts to physics. Pick up objects, launch them, blow them up, run them over. Multiple maps, a bunch of weapons.
What's new · 2.05
Patch 1.5 Changes Optimisation: - Significantly improved performance and stability - Minimized the number of possible crashes Added: - Physics sleep timeout for objects at rest - Fragment limit and pooling system for debris and destroyed objects Changed: - Mouse Sensitivity has been renamed to Camera Sensitivity in the settings - Default FPS limit increased from 30 to 60 - Vehicle render distance has been increased - Shadows are now automatically disabled for destroyed building fragments - Rocket Jump has been tuned and is now an intended feature - Fruits now walk around randomly less often - Removed Double Jump Fixed: - Fixed fruit tearing apart during very fast or sharp movements - Fixed fruit slowly rotating around itself forever - Fixed the game not being available on some newer devices, including Samsung Galaxy A13 - Fixed incorrect offsets in settings titles - Fixed vehicle camera sensitivity being too high - Fixed an issue where looking straight down and shooting could push the player too strongly - Fixed objects sometimes falling through the ground when spawned near already spawned objects - Fixed an issue where shooting under yourself could make the weapon go through the ground and bullets pass underground - Fixed shot decals sometimes appearing extremely large - Fixed incorrect colliders on construction props, including windows and doors
Details