Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
The Last Factory 1.1.1 - "Underground Movement" Belts learn to cross. The Underpass - a new underground belt that tunnels your items beneath other belts, machines, and terrain. Place two facing the same way and they auto-pair: the upstream one dives, the far one surfaces. Cross any line without a single spill. Smoother by a mile - items now glide along belts at full frame rate, sweep real curves around corners, and ease in and out of machines. The old ten-hops-a-second stutter and corner overshoot are gone - at no extra cost to your factory. See your world before you build it - the New Factory screen now previews the exact map you'll play: biomes, terrain, resource nodes, enemy bases, and your spawn. Don't like it? Reroll. The seed is right there. Pick your fight - a new Hostiles setting scales AUTON base density from None to Overrun, and the default frontier is more dangerous than before. Deep territory now bites back. The game finally teaches itself - How to Play is rebuilt as a clean overlay with a full list of every recipe (readable at last on phones), processors show their active recipe at a glance, and denied placements name the exact machine that makes the part you're missing. Also in this update - Meteoric Alloy nodes get all-new 3D art - Older factories without craters can now trade for Meteoric Alloy and still finish the Chrono Project - Fixed a world-gen case that could wall resource nodes off from every route - Structural Frames, Optical Lenses, and Sensor Arrays now appear in the resource strip
Price & rating history · US
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About
VEYRA-9 is dead. Three centuries of automated mining stripped the planet bare, and the rogue AUTON network silenced every factory but one. Yours. The Last Factory is a build-and-defend factory sim. Lay out production chains, raise a power grid, research lost technology, and hold the line against escalating machine raids, on a hand-built world you uncover one chunk at a time. BUILD Drag modules onto the grid and chain them into flowing production lines. Mine ore, smelt ingots, forge alloy plate, print circuits, and feed it all into deeper tech. Belts, splitters, pipes, and smart routers move everything where it needs to go. POWER Stand up solar relays and reactor cores, then extend the grid with conduits. Manage cryo-coolant, ride out brownouts, and bank a surge buffer that keeps your turrets alive when the grid dips. DEFEND Every module you build makes you louder, and a bigger target. The AUTON network sends scouts and breakers in escalating raids. Emplace turrets, EMP emitters, and maintenance bots, and turn the wreckage into salvage. RESEARCH Signal Towers generate Research Points. Spend them in the blueprint tree to unlock tier after tier, compressed cells, neural cores, and a sample → data centre → R&D loop that researches permanent upgrades for the modules you already run. DISCOVER Out past the fog: collapsed archives, broken transit lines, a field-hospital shell. Each ruin carries a fragment of what happened here the week the factories went dark. And somewhere at the very end, one blueprint that isn't in the tree, found, not unlocked. PREMIUM, NO TRICKS Pay once, own everything. No ads. No in-app purchases. No energy timers. No battle pass. All future updates free. MOBILE-FIRST Drag to place. Pinch to zoom. Tap to rotate. Designed for one-handed play on any screen. Auto-saves into rotating slots, and keeps producing while you're away. Hold the line. Power up. Outlast the static.
What's new · 1.2.1
The Last Factory 1.1.1 - "Underground Movement" Belts learn to cross. The Underpass - a new underground belt that tunnels your items beneath other belts, machines, and terrain. Place two facing the same way and they auto-pair: the upstream one dives, the far one surfaces. Cross any line without a single spill. Smoother by a mile - items now glide along belts at full frame rate, sweep real curves around corners, and ease in and out of machines. The old ten-hops-a-second stutter and corner overshoot are gone - at no extra cost to your factory. See your world before you build it - the New Factory screen now previews the exact map you'll play: biomes, terrain, resource nodes, enemy bases, and your spawn. Don't like it? Reroll. The seed is right there. Pick your fight - a new Hostiles setting scales AUTON base density from None to Overrun, and the default frontier is more dangerous than before. Deep territory now bites back. The game finally teaches itself - How to Play is rebuilt as a clean overlay with a full list of every recipe (readable at last on phones), processors show their active recipe at a glance, and denied placements name the exact machine that makes the part you're missing. Also in this update - Meteoric Alloy nodes get all-new 3D art - Older factories without craters can now trade for Meteoric Alloy and still finish the Chrono Project - Fixed a world-gen case that could wall resource nodes off from every route - Structural Frames, Optical Lenses, and Sensor Arrays now appear in the resource strip
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