Screen Free Time: Less is More

Loyal Foundry, Inc. · Games

5.0 1 ratings Free

Independent analytics for this App Store listing. AppTracker is not affiliated with Loyal Foundry, Inc.

Chart standing · US

Not currently charting in this storefront.

What changed · US

Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.

Oct 14, 2026
New version 1.1 → 1.2

Clearer, fairer, and easier to get started: • Simpler sign-up: a parent or teen can start first, and parents sign in with Apple in one step — no repeat intro screens. • Parents get a quick "Get started" checklist, a view-only preview of what their teen sees, and a new Help & FAQ. • Today's challenge is now a timed activity that counts once a day. • Teens can ask for a reward idea, or for anything else with a note — parents set the points and add it, or decline. • Earned rewards stay saved when a teen switches rewards, and parent approvals always match the teen's real balance. • Hold now keeps a reward earned with an optional note, instead of resetting it. • Optional screen-time goals on rewards — set the hours with a simple stepper — confirmed by the parent before approving. • New reward: every category is visible at once, with its own icon and example. • Journey: changing path now renames every checkpoint right away, reaching the summit is celebrated, and the status banner jumps straight to Activities. • Weekly charts show only real activity, with points alongside minutes. • More activity options and a Custom shortcut on Home.

Aug 26, 2026
New version 1.0 → 1.1

Screenshots

About

Screen-Free Time replaces restriction with motivation. Instead of just limiting screen time, it gives teens a real reason to put the phone down: earn points for time spent away from the screen, and put every point toward a reward you actually chose. GET STARTED IN MINUTES A short guided intro shows you around before you even sign in, then asks whether you're the teen or the parent — so from the very first tap, the app takes you straight to the experience built for your role. HOW IT WORKS - Pick one goal — choose a reward to work toward. Every point goes there until you change your mind. - Earn it, screen-free — reading, sports, time outside, creating, and more all count. Log a real activity or run a live timer. - Ask, and a parent approves — reach your goal, request to redeem, and a parent gives the final okay right from their own dashboard. FOR TEENS A bright, energetic app that's actually yours. Choose a Growth Journey — Athlete, Musician, or Nature — and watch your progress move through real stages as your consistency builds (or stall out if it doesn't). A real PIN keeps your side private, badges and streaks track your consistency, and a mountain-climb visual shows your screen-free time adding up over the long run. Helpful on-screen tips walk you through Home, Rewards, your Journey, and your Profile the first time you visit each one — then get out of your way. FOR PARENTS A calm, clear dashboard answering the only two questions that matter: what has my teen been doing, and how close are they to their goal. Weekly minutes, daily average, best day, and an estimated pace — all from real activity, not a guess. Guided tips introduce your Dashboard, the Reward Studio, and Settings the first time through. You can always see your teen's PIN if they forget it, and approvals are one tap away. BUILT ON REAL PRIVACY Sign in with Apple, a genuine parental PIN gate, and no data sold or shared with anyone. Nothing here is a placeholder. Screen-Free Time is built for real families who want less arguing about the phone and more reason to put it down.

What's new · 1.2

Clearer, fairer, and easier to get started: • Simpler sign-up: a parent or teen can start first, and parents sign in with Apple in one step — no repeat intro screens. • Parents get a quick "Get started" checklist, a view-only preview of what their teen sees, and a new Help & FAQ. • Today's challenge is now a timed activity that counts once a day. • Teens can ask for a reward idea, or for anything else with a note — parents set the points and add it, or decline. • Earned rewards stay saved when a teen switches rewards, and parent approvals always match the teen's real balance. • Hold now keeps a reward earned with an optional note, instead of resetting it. • Optional screen-time goals on rewards — set the hours with a simple stepper — confirmed by the parent before approving. • New reward: every category is visible at once, with its own icon and example. • Journey: changing path now renames every checkpoint right away, reaching the summit is celebrated, and the status banner jumps straight to Activities. • Weekly charts show only real activity, with points alongside minutes. • More activity options and a Custom shortcut on Home.

Details

ReleasedMay 2026
UpdatedMay 2026
Version1.2
Size0.9 MB
RequiresiOS 17.0 or later
Age rating4+
LanguagesEnglish
PriceFree
Categories GamesFamilyHealth & FitnessStrategy
Bundle IDcom.loyal.ScreenFreeTime