Chart standing · US
What changed · US
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Everyone starts with a Sanctuary now. Your spirits have a home from your first catch, and other hunters can come haunt it from day one. Win the minigame and the spirit is yours. No extra tap to collect. When your collection is full, you see the upgrade instead of losing the catch. Field Assignments: three daily tasks in your away deck, tiered by how likely you are to finish them today. Expeditions show their open slots at a glance, and a roster sheet lists who's out. Returned crews land in your notification stack with what they found. Minigame scores read as a completion percentage, with one tick marking the score to beat. A spirit's late-night messages are written from what's actually true tonight: the hour, the weather, where they are.
Price & rating history · US
Reconstructed from the listing changes AppTracker has observed in this storefront, so each line starts at the first change on record.
Average rating
Ratings breakdown · US
The star breakdown behind this app's rating in this storefront.
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About
apparish turns your city into a haunted map. Spirits are everywhere once you look. Some drift through the streets. Some linger at the places they're bound to: the old churches, the cemeteries, the hotels. And at sites with a real haunted reputation, the legendary ones are waiting. Walk up, raise your camera, and capture them. Every ghost has a name, a backstory, and a mood. Talk to them in real time and they'll talk back. They remember you. They have opinions. But a ghost you ignore is a ghost you lose. Neglect one too long and it slips away, off to haunt someone who actually shows up. Other hunters walk the same streets, and your spirit could become theirs. Terms of Use (EULA): https://appari.sh/terms-of-service
What's new · 1.7
Everyone starts with a Sanctuary now. Your spirits have a home from your first catch, and other hunters can come haunt it from day one. Win the minigame and the spirit is yours. No extra tap to collect. When your collection is full, you see the upgrade instead of losing the catch. Field Assignments: three daily tasks in your away deck, tiered by how likely you are to finish them today. Expeditions show their open slots at a glance, and a roster sheet lists who's out. Returned crews land in your notification stack with what they found. Minigame scores read as a completion percentage, with one tick marking the score to beat. A spirit's late-night messages are written from what's actually true tonight: the hour, the weather, where they are.
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