Orbis: Arcade Action Reflex
Nicolas Zanette · Games
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Chart standing · US
What changed · US
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Orbis evolves! • New 3-step guided tutorial • 90-second Daily Challenge, identical for everyone • Daily missions, Shards, and 6 bioluminescent auras • Redesigned home screen and new mode unlocks • Less intrusive ads and a free first Shield • Stability and readability improvements
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About
Hold to grow a bubble. Release to lock it in place. Fill 75% of the arena before a bouncing ball touches your growing bubble. Trap a stunned ball inside a bubble to capture it and steal its power. NEW: CAPTURE YOUR ENEMIES An enemy bouncing off an anchored circle is stunned. Trap it inside your bubble to absorb it and steal its power: freeze, repulsion, shockwave, bonus area. Hold after a block to detonate your bubble into a shockwave. 5 MODES — Classic: endless levels, relentless difficulty, night levels where only your bubble gives light — Survival: endless waves, your circles wear down, idling is fatal — The Vise: the walls close in every 12 seconds, cover 75% to push them back — Rhythm: enemies move on the beat, release on the beat for ×1.5 — Bomb: 60 seconds, releasing detonates, destroy as many enemies as you can ENEMIES THAT LEARN The Hunter tracks you, the Splitter divides, the Pulsar breathes. Rocks, currents and night change every run. BUILT TO LAST — Game Center leaderboards for every mode — 7 glowing themes to unlock — Instant restart, no loading — One-handed, offline, free One press. Maximum tension. Go.
What's new · 2.1.2
Orbis evolves! • New 3-step guided tutorial • 90-second Daily Challenge, identical for everyone • Daily missions, Shards, and 6 bioluminescent auras • Redesigned home screen and new mode unlocks • Less intrusive ads and a free first Shield • Stability and readability improvements
Details