Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
New: Warden of the Wild Class - The Warden of the Wild has joined the roster — a new class built around nature and shapeshifting - Wild Form: shift into powerful animal forms for a limited number of turns before reverting back - Summon woodland companions to fight alongside you in battle New Cards - Rally (Warrior): now also grants +3 attack for 1 turn if you're holding an attack card - Defensive Posture (Warrior): reworked to cost an Action Point instead of Mana, and now grants attack instead of armor if you already have armor - New card: Overexertion New Features - Battle Speed: choose x1.5 or x2(paid) battle speed with the new speed toggle in combat - Improved guided tutorials with clearer on-screen highlights - Added 6 new languages: Chinese (Simplified), Italian, Japanese, Korean, Polish, and Turkish Bug Fixes - Fixed music staying loud during the Prologue even after lowering the volume settings - Fixed a loud sound effect when meeting Domovoy and receiving his amulet in Act 1 - Fixed a freeze when dealing Fire damage to a Frozen enemy (e.g. Crimson Wave) - Fixed Iron Skin and enemy Thorns abilities dealing damage back and forth in an endless loop - Fixed instability when a Frozen character got frozen again (e.g. Frost Guardian Snowman's Frost Nova) - Bleed's tooltip now shows that healing reduces its duration by 1 - Fixed Bleed being fully removed by any healing instead of just having its duration reduced by 1, as intended - Fixed reactive abilities like Thorns and Counter Attack still occasionally retaliating against each other in an endless loop
Price & rating history · US
Reconstructed from the listing changes AppTracker has observed in this storefront, so each line starts at the first change on record.
Average rating
Ratings breakdown · US
The star breakdown behind this app's rating in this storefront.
Screenshots
About
Spirit Echo is a turn-based card roguelike built for solo play — fully offline, no internet required. Build your deck from scratch each run. Discover new cards, craft powerful synergies, and make tactical decisions to defeat spirits, creatures, and mythic enemies inspired by Slavic folklore. Every run is different. The cards you find, the paths you take, and the strategies you build change every time — endless replayability with deep card combat and deckbuilding. Game Features: • Turn-based card roguelike with high replayability • Build your deck during the run — every run unique • Strategic card combat with deep synergies and combos • Unique enemies and bosses from Slavic mythology • Fully offline — play without wifi or internet • Solo deckbuilder with multiple playstyles to discover • Atmospheric dark fantasy setting
What's new · 1.3.1
New: Warden of the Wild Class - The Warden of the Wild has joined the roster — a new class built around nature and shapeshifting - Wild Form: shift into powerful animal forms for a limited number of turns before reverting back - Summon woodland companions to fight alongside you in battle New Cards - Rally (Warrior): now also grants +3 attack for 1 turn if you're holding an attack card - Defensive Posture (Warrior): reworked to cost an Action Point instead of Mana, and now grants attack instead of armor if you already have armor - New card: Overexertion New Features - Battle Speed: choose x1.5 or x2(paid) battle speed with the new speed toggle in combat - Improved guided tutorials with clearer on-screen highlights - Added 6 new languages: Chinese (Simplified), Italian, Japanese, Korean, Polish, and Turkish Bug Fixes - Fixed music staying loud during the Prologue even after lowering the volume settings - Fixed a loud sound effect when meeting Domovoy and receiving his amulet in Act 1 - Fixed a freeze when dealing Fire damage to a Frozen enemy (e.g. Crimson Wave) - Fixed Iron Skin and enemy Thorns abilities dealing damage back and forth in an endless loop - Fixed instability when a Frozen character got frozen again (e.g. Frost Guardian Snowman's Frost Nova) - Bleed's tooltip now shows that healing reduces its duration by 1 - Fixed Bleed being fully removed by any healing instead of just having its duration reduced by 1, as intended - Fixed reactive abilities like Thorns and Counter Attack still occasionally retaliating against each other in an endless loop
Details