Gotik Idle

Jan Lennart Wagener · Games

5.0 1 ratings Free

Chart standing · US

Not currently charting in this storefront.

What changed · US

Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.

Aug 26, 2026
New version 1.4.2 → 1.4.3

This update focuses on combat consistency, world content, crafting reliability, and several long-standing fixes. • Fixed cloak damage bonuses so their listed effects are now correctly applied in combat. • Reviewed Findable locations and corrected missing or incorrect drop locations. • Fixed Bright Arcane Residue and several other items that could not be found where intended. • Improved Dodge and Parry calculations and ensured Combat Talent bonuses are applied correctly. • Dodge now fully avoids damage when triggered. • Updated the maximum available Talent Points to 150 across Combat and Expedition Talents. • Added the option to replay previously completed Tower levels. • Corrected multiple two-handed weapons that were incorrectly classified as one-handed weapons. • Improved Crafting completion logic so the result screen now appears reliably after every completed craft. • Fixed additional resistance and equipment stat calculation issues. • Added further system checks and general stability improvements throughout the game. Thank you for playing Gotik Idle and for continuing to report bugs and share feedback. It helps improve the game with every update.

About

Gotik Idle Gotik Idle is a hardcore single-player idle RPG about gathering, crafting and surviving in a structured, dangerous world. You guide one adventurer through regions, unlock new locations and repeat activities to progress. But this is not a typical mobile idle game. There are no ads. No fake 12-hour chest timers. No pay-to-win shortcuts. Progress comes from decisions, preparation and long-term specialization. What makes it different? Only one activity can run at a time. If you abort it, you gain nothing. Every successful activity can trigger encounters. Encounters can injure you. Low health slows you down. Offline progress is fully supported — but it follows the same rules. If your character runs out of health, progress stops. Preparation matters. Deep Skill System There is no global character level. Instead, you level six individual disciplines: Woodcutting, Prospecting, Fiber Collecting, Herbalism, Game Hunting and Monster Hunting. Each skill goes from 1–100. Every few levels, you gain talent points. Your build is shaped by how you distribute them. Talent Trees Four different paths: Expeditioner, Craftsman, Fighter and Mage. You cannot max everything. Specialization is intentional. Talents affect activity speed, encounter chances, crafting efficiency, combat performance and more. Respec is possible — but not trivial. Mastery-Driven Crafting More than 600 individual items. Every recipe has its own mastery progression. The more you craft a specific item, the better your quality chances become. From basic tools to high-tier gear, quality matters. Better quality improves stats, not just numbers on paper. Crafting is active. It can be interrupted — but interrupted crafts give nothing. World & Exploration The world is divided into regions and locations. Some places are locked behind items or discoveries. Each location has its own encounter types and unique findables. Exploration is not a side feature. It is part of progression. Design Philosophy Gotik Idle is built for long-term players. No exponential number inflation. No meaningless parallel automation. No background systems playing the game for you. You choose one task. You commit to it. You live with the outcome. Gather rare resources. Unlock dangerous areas. Craft powerful equipment through repetition and mastery. If you enjoy structured systems, meaningful builds and steady long-term progression, Gotik Idle was built for you. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

What's new · 1.4.3

This update focuses on combat consistency, world content, crafting reliability, and several long-standing fixes. • Fixed cloak damage bonuses so their listed effects are now correctly applied in combat. • Reviewed Findable locations and corrected missing or incorrect drop locations. • Fixed Bright Arcane Residue and several other items that could not be found where intended. • Improved Dodge and Parry calculations and ensured Combat Talent bonuses are applied correctly. • Dodge now fully avoids damage when triggered. • Updated the maximum available Talent Points to 150 across Combat and Expedition Talents. • Added the option to replay previously completed Tower levels. • Corrected multiple two-handed weapons that were incorrectly classified as one-handed weapons. • Improved Crafting completion logic so the result screen now appears reliably after every completed craft. • Fixed additional resistance and equipment stat calculation issues. • Added further system checks and general stability improvements throughout the game. Thank you for playing Gotik Idle and for continuing to report bugs and share feedback. It helps improve the game with every update.

Details

ReleasedFeb 2026
UpdatedJul 2026
Version1.4.3
Size650.8 MB
RequiresiOS 17.6 or later
Age rating9+
LanguagesEnglish
PriceFree
Categories GamesRoleplayingSimulation
Bundle IDcom.KASPARMedia.Gotik-Idle