Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
This game is not an idle AFK game. Before going AFK, please ensure your map level, health and mana are sufficient, and enable auto-consumption items. Death will result in experience and gold penalties. Version Update Notes: Ranger's passive attack speed changed from 5% to 8% per level, max 40% at level 5. Mage's passive max mana changed from 6% to 10% per level, max 50% at level 5. Swordsman's passive max health changed from 6% to 7% per level, max 35% at level 5. Added buy/sell logic for stackable items. Fixed spirit stone stacking issue. Added prompts when using spirit stones. Fixed logical errors in monster stats at certain level ranges. Map entry no longer requires gold. Reduced gold penalty on death. Chest rewards and penalties are no longer tied to gold. Added toggle for auto-selling all equipment. Balanced stats for some equipment.
About
**Don’t say I didn’t warn you — store your best gear safely in the warehouse.** In this game, there are no hand‑holding tutorials forcing you through quests, no flashy gacha animations burning your eyes. What you open is a quiet Jianghu journal: just text, numbers, and a little imagination. You start as an ordinary rookie. Choose a background, make a name that’s yours alone, then throw yourself into battles and grow slowly. Combat is fully automatic; cultivation runs passively while you’re away. Just check back now and then to see if you got a rare red item… or got defeated by an elite enemy way above your level. There are no ads, no sudden pop‑ups to interrupt you, no account binding or online waiting. All saves are **local** — open and close anytime, like a secret martial arts notebook only you understand. Fine‑tune your stats, experiment with gear affixes, or just enjoy it as a text novel that writes itself. If you’re tired of template mobile games that scream “10 free draws on login”, and want a slow, calm journey where you progress a little every time you play — welcome to this quiet text Jianghu. Grow into the hero you imagine, at your own pace. This is an **ad‑free, text‑based martial arts RPG** focused on pure experience. No accounts, no interruptions. Train, farm, and collect gear quietly and steadily. **All progress is saved locally on your device**, no cloud servers required. Deleting the app will erase your save, but updating will not — so you can enjoy long‑term growth worry‑free. In the game you can: - Choose your background and name your character - AFK train and auto battle, grow without staring at the screen - Loot and craft multi‑tier gear, match skills and passives - Explore different maps, feel the thrill of challenge and surprise - Challenge life, death, and rebirth; try new builds with each restart There are **no forced ads, no stamina limits**, no pop‑ups breaking your flow. Think of it as a martial arts booklet where you can fight, loot, and relax — play whenever you want, stop whenever you like. **Privacy & Permissions:** - No third‑party ad or analytics SDKs. No data collected for ads. - Most content playable offline. - Brief internet access only for App Store validation. Your progress and private data are never uploaded. If you want a calm, undisturbed, yet deep martial arts text game — may this little Jianghu walk with you. By using this app, you agree to our Terms of Use (EULA). Full terms: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
What's new · 2.5
This game is not an idle AFK game. Before going AFK, please ensure your map level, health and mana are sufficient, and enable auto-consumption items. Death will result in experience and gold penalties. Version Update Notes: Ranger's passive attack speed changed from 5% to 8% per level, max 40% at level 5. Mage's passive max mana changed from 6% to 10% per level, max 50% at level 5. Swordsman's passive max health changed from 6% to 7% per level, max 35% at level 5. Added buy/sell logic for stackable items. Fixed spirit stone stacking issue. Added prompts when using spirit stones. Fixed logical errors in monster stats at certain level ranges. Map entry no longer requires gold. Reduced gold penalty on death. Chest rewards and penalties are no longer tied to gold. Added toggle for auto-selling all equipment. Balanced stats for some equipment.
Details