Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
- Added a complete AnimationTree editor with blend-space, blend-tree, state-machine, and clear editor-path support. - Added a GraphEdit minimap with tap, drag, keyboard, and accessibility controls. - Improved debugger variables with nested trees, saved expansion state, change highlights, Copy Value, and View As controls (#3148). - Improved Input Map pages with clear keyboard and controller bindings, and kept template import available on all pages. - Added an in-game camera override control. - Added formatted engine messages and detailed help for TileSet properties. - Improved live report and console updates, and kept large reports responsive (#3135). - Over 23 visible bug fixes.
Price & rating history · US
Reconstructed from the listing changes AppTracker has observed in this storefront, so each line starts at the first change on record.
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About
Xogot brings the full power of the Godot game engine to iPad — and now iPhone. With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes. And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required. Whether you’re making a pixel-perfect 2D platformer, a roguelike deck-builder, or an immersive 3D world, Xogot gives you everything you need to create, edit, and share games — all from your iPad or iPhone. Xogot makes game development fun, approachable, and fully mobile — no laptop required. Build for 2D and 3D - Make stunning 2D games with tile maps and a dedicated 2D engine, or dive into rich 3D worlds with advanced lighting and physics. Start Fast with Templates - Want to make an FPS, platformer, or RPG? Pick a ready-to-go template and have a playable game in minutes. Learn as You Go - Integrated API docs help you master game development step by step — no need to leave the app. Works Seamlessly with Godot on Desktop - Import projects from iCloud, USB drives, or GitHub (via Working Copy) and keep building on the go. Projects made in Xogot open in Godot on your computer, and vice versa — no lock-in. Fully Native Mobile Experience - Optimized for touch, Xogot supports Apple Pencil, Stage Manager, external monitors, and iPad multitasking — everything feels right at home. Play with Controllers & More - Test your games with Bluetooth controllers, keyboards, and mice for a full gameplay experience. Open Source Runtime - Xogot uses Godot’s open-source runtime, so you can distribute your games freely — no strings attached. Take your game ideas from concept to creation — anywhere, anytime. Terms of Service: https://xogot.com/terms-of-service Privacy Policy: https://xogot.com/privacy-policy
What's new · 1.6.8
- Added a complete AnimationTree editor with blend-space, blend-tree, state-machine, and clear editor-path support. - Added a GraphEdit minimap with tap, drag, keyboard, and accessibility controls. - Improved debugger variables with nested trees, saved expansion state, change highlights, Copy Value, and View As controls (#3148). - Improved Input Map pages with clear keyboard and controller bindings, and kept template import available on all pages. - Added an in-game camera override control. - Added formatted engine messages and detailed help for TileSet properties. - Improved live report and console updates, and kept large reports responsive (#3135). - Over 23 visible bug fixes.
Details