Grim Quest - Old School RPG
Monomyth d.o.o. · Games
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Chart standing · US
What changed · US
Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.
- added dungeon walls and means to remove them - reworked ambush to trigger only once per tile and only on previously unoccupied tiles - tweaked enemy and event spawning chance for less cluttered late game and a bit more even distribution in early game
Ratings breakdown · US
The star breakdown behind this app's rating in this storefront.
In-app purchases · US
What this app sells inside itself, grouped by kind and priced for this storefront.
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About
Grim Quest is a dark fantasy RPG in the spirit of old school classics. Part dungeon crawler, part text-based adventure, it blends turn-based combat and roguelike mechanics with rich storytelling and detailed lore you'd expect from a tabletop RPG campaign like DnD. Play the entire game for free with a few ads, or remove them forever with a single one-time purchase. No subscriptions, no gacha, no energy timers, no pay-to-win. * FEATURES * - Explore a Lovecraftian dark fantasy world with its own history and lore - Defeat enemies in a classic turn-based combat system using intuitive gesture controls - Experience the game world through a variety of interactive text-based events - Customize your character with more than 50 different skills and spells - Collect hundreds of pieces of equipment, unique items, and other loot - Complete quests and collect bounties as you progress through a gritty story - Play your way with 4 difficulty presets, optional permadeath, and other customization options Perfect for fans of old-school RPGs, dark fantasy, dungeon crawlers, and story-driven adventures. If you grew up on Wizardry, Ultima, Diablo, or Baldur's Gate, or you love tabletop roleplaying games like Dungeons & Dragons, Pathfinder, and Warhammer, Grim Quest is for you. Download now but beware: when the Dark closes in, your own mind is your worst enemy!
What's new · 1.14.1
- added dungeon walls and means to remove them - reworked ambush to trigger only once per tile and only on previously unoccupied tiles - tweaked enemy and event spawning chance for less cluttered late game and a bit more even distribution in early game
Details