Live Link Face

Epic Games International, S.a.r.l. · Graphics & Design

3.6 114 ratings Free

Chart standing · US

Not currently charting in this storefront.

What changed · US

Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.

Aug 26, 2026
Rating ★ 3.55 → 3.57
Aug 26, 2026
New version 1.7.2 → 1.7.3

- Fixes MJPEG takes becoming distorted when processed in Unreal Engine

Price & rating history · US

Reconstructed from the listing changes AppTracker has observed in this storefront, so each line starts at the first change on record.

Average rating history over the observed period. 3.55 3.56 3.57 Aug 26 15:40 Aug 27 06:13 Aug 27 20:46 Aug 28 11:19 Aug 29 01:52

Average rating

Screenshots

About

Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

What's new · 1.7.3

- Fixes MJPEG takes becoming distorted when processed in Unreal Engine

Details

ReleasedJul 2020
UpdatedJun 2026
Version1.7.3
Size123 MB
RequiresiOS 16.0 or later
Age rating4+
LanguagesChinese, English, Japanese, Korean
PriceFree
Categories Graphics & DesignPhoto & Video
Bundle IDcom.epicgames.FaceLinkApp