Chart standing · US
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About
This app includes Ruby language interpreter known as CRuby or MRI (Matz Ruby Implementation) and a simple text editor. So you can edit and run a ruby script. It also has an API that is almost compatible with Processing that is well known as a Creative Coding framework. So you can enjoy graphics programming on your iPhone or iPad. Key Features - Built-in Ruby interpreter (CRuby / MRI) - Processing-compatible graphics API with shaders available - Built-in text editor that makes moving the cursor painless - Physics-capable sprites - Image input from camera - Sound playback - Includes many sample scripts, including simple games This is a list of functions implemented to be compatible with the Processing API. --- abs, acos, alpha, angleMode, applyMatrix, arc, asin, atan, atan2, background, beginContour, beginShape, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, blend, blendMode, blue, brightness, ceil, circle, clear, clip, color, colorMode, constrain, copy, cos, createCanvas, createCapture, createFont, createGraphics, createImage, createShader, createShape, createVector, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, degrees, deltaTime, displayDensity, displayHeight, displayWidth, dist, doubleClicked, draw, ellipse, ellipseMode, endContour, endShape, exp, fill, filter, floor, focused, frameCount, frameRate, fullScreen, fullscreen, green, height, hue, image, imageMode, key, keyCode, keyIsDown, keyIsPressed, keyPressed, keyReleased, keyTyped, lerp, lerpColor, line, loadFont, loadImage, loadPixels, loadShader, log, loop, mag, map, max, min, motion, motionGravity, mouseButton, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheel, mouseX, mouseY, noClip, noFill, noLoop, noSmooth, noStroke, noTint, noise, noiseDetail, noiseSeed, norm, pixelDensity, pixelHeight, pixelWidth, pixels, pmouseX, pmouseY, point, pop, popMatrix, popStyle, pow, printMatrix, push, pushMatrix, pushStyle, quad, quadraticVertex, radians, random, randomGaussian, randomSeed, rect, rectMode, red, redraw, renderMode, requestImage, resetMatrix, resetShader, rotate, rotateX, rotateY, rotateZ, round, saturation, save, scale, setTitle, setup, shader, shape, shapeMode, shearX, shearY, sin, size, smooth, sq, sqrt, square, stroke, strokeCap, strokeJoin, strokeWeight, tan, text, textAlign, textAscent, textDescent, textFont, textLeading, textSize, textWidth, texture, textureMode, textureWrap, tint, touchEnded, touchMoved, touchStarted, touches, translate, triangle, updatePixels, vertex, width, windowHeight, windowMove, windowMoved, windowOrientation, windowResizable, windowResize, windowResized, windowWidth, windowX, windowY
What's new · 2.12
- Updated Ruby version to 4.0.4 - Significantly improved drawing performance - Up to 5x faster when drawing with a fixed texture or shader - Added MML (Music Macro Language) support - Supports tempo, note length, octave, tone, loops, ties, portamento, transpose, detune, and more - Added Examples/Basics/19_MML.md - Added mouse and keyboard event support on iOS/iPadOS - Renamed Sprite#gravity_scale to Sprite#gravityScale - Fixed an issue where the coordinates of touch UP events could be shifted - Improved audio dropout prevention during Sound streaming playback
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