Storytime: Truth & Tales

ALL CRIACAO DESENVOLVIMENTO E PRODUCAO DE INOVACAO LTDA · Education

4.6 185 ratings Free

Independent analytics for this App Store listing. AppTracker is not affiliated with ALL CRIACAO DESENVOLVIMENTO E PRODUCAO DE INOVACAO LTDA.

Chart standing · US

Not currently charting in this storefront.

What changed · US

Listing changes AppTracker has observed for this app in this storefront — new versions, price moves, rating shifts, and store copy.

Oct 7, 2026
Rating ★ 4.61 → 4.62
Sep 26, 2026
Rating ★ 4.62 → 4.61
Sep 23, 2026
Rating ★ 4.64 → 4.62
Sep 22, 2026
Rating ★ 4.63 → 4.64
Sep 17, 2026
Promotional text “Big feelings aren't the problem. Not yet knowing what to do with them is. Stories that build empathy, self-awareness and the ability to regulate themselves.”
Sep 17, 2026
New version 1.17.0 → 1.17.1

Children ages 4 to 8 grow attention, empathy, and flexible thinking through interactive Teaching Stories, audiobooks, movement, and coloring. Ad-free, with no data collected from children. WHAT'S NEW IN 1.17.1 Stories you have already downloaded now play offline. The app used to report no connection while the content sat on the device, and a stalled download could leave a spinner with no way out. Loading now lets you back out, and a lost connection offers Try again instead of a dead end. Augmented reality is steadier: turning it off and on again keeps the camera tracking, and cards placed on a surface stay put. The sparkle that follows a finger is visible again, buttons keep clear of notches, stories open faster, and the app wears a new icon. We also fixed a loading screen that could stick after a cancelled purchase, made the account screen show the plan you actually own, and stopped an unexpected sign-in prompt at launch. FREQUENTLY ASKED QUESTIONS What is Truth and Tales? An award-winning, research-backed social-emotional learning app for children ages 4 to 8. It combines narrative interactive games based on Teaching Stories, body movement activities (Move It Move It), colouring in Artist's Gallery, and audiobooks with professional human narration, never AI-generated. Winner of the Mom's Choice Gold Award, a Common Sense Media 5-star rating, and Apple App of the Day. Used by 100,000+ families and educators worldwide. What are Teaching Stories? Traditional tales shared across cultures for over a thousand years, particularly from Afghanistan, Central Asia, and the Middle East. Unlike fables that teach what to think, or behavioral stories that model what to do, Teaching Stories develop how children think by presenting characters who solve challenges through unexpected solutions. The approach draws on decades of research by Robert Ornstein, Idries Shah, Arthur Deikman, Doris Lessing, Georgi Lozanov, and Paul Zak. Does Truth and Tales work offline? Yes, for content already on the device. From version 1.17.1, stories, audiobooks, colouring pages, and movement activities play with no connection once downloaded. A connection is needed only the first time a story is opened, because the app downloads what a child chooses rather than the whole catalogue. Does Truth and Tales work with a screen reader? Yes. Since version 1.17.0, screens, menus, and controls carry spoken labels and headings for VoiceOver on iPhone and iPad. Truth and Tales is accessible for dyslexia, colour blindness and reduced mobility, with read-along highlighting and human narration, following Universal Design for Learning principles. Artwork tapped inside a story scene is not described yet. What does it develop? Attention, empathy, cognitive flexibility, emotional intelligence, and critical thinking, addressing all five CASEL competencies. Stories are followed by questions with no single right answer, inviting children to notice their own thinking. Research on social-emotional learning reports 11 to 13 percentile-point academic gains (Durlak et al., 2011); that describes the field, not measured results for this app. How is it different from Khan Academy Kids, Lingokids, or Moshi? Truth and Tales uses game-based learning rather than gamification: no points, badges, or streaks. Where many children's apps motivate with reward systems, here empathy and flexible thinking develop through the play itself. Research shows external rewards can reduce intrinsic motivation over time (Deci et al., 1999). Can schools use it? Yes. School licensing gives educators logins and children individual access codes, with no child accounts and no personal data required. Pedagogical guides accompany every activity, and it works one device per child, in pairs, or projected to a whole class. Supports Ontario PPM 169, UK statutory Health Education, and all five CASEL competencies.

Sep 15, 2026
Rating ★ 4.64 → 4.63
Sep 14, 2026
Rating ★ 4.63 → 4.64
Sep 13, 2026
Rating ★ 4.64 → 4.63
Aug 26, 2026
Rating ★ 4.63 → 4.64
Aug 26, 2026
New version 1.15.1 → 1.17.0

Price & rating history · US

Reconstructed from the listing changes AppTracker has observed in this storefront. A field is charted once it has changed more than once, and each line starts at the value it moved from.

Average rating history over the observed period. 4.55 4.60 4.65 4.70 Aug 23 Sep 5 Sep 19 Oct 2 Oct 15

Average rating · ★ 4.62 now · 8 changes on record

Ratings breakdown · US

The star breakdown behind this app's rating in this storefront.

5★ 81% 150
4★ 9% 16
3★ 5% 9
2★ 2% 3
1★ 4% 7

Screenshots

About

Learning games for children ages 4 to 8 that build attention, empathy and flexible thinking. Interactive stories where characters solve problems in surprising ways, coloring, movement activities, and audiobooks with human narration. No ads, and nothing collected from your child. Used by 100,000+ families and educators worldwide. WHAT YOUR CHILD PLAYS - Interactive Teaching Stories: narrative games with choices and puzzles, followed by questions that have no single right answer - Educational audiobooks: professional human narration, never AI-generated, for bedtime and quiet moments - Read-along: words highlighted as they are spoken, which supports children learning to read - Artist's Gallery: coloring inspired by the stories - Move It Move It: body movement activities inspired by yoga and tai chi Everything downloads for offline use, which covers car rides, flights and waiting rooms. LEARNING GAMES, NOT DRILLS There are no points, badges or streaks. Children play narrative games in which critical thinking and emotional intelligence develop through the play itself, because research shows external rewards can reduce intrinsic motivation over time (Deci et al., 1999). Nothing here races a timer or pushes a child to the next reward. WHY THE STORIES ARE DIFFERENT Our stories are Teaching Stories, traditional tales shared across cultures for over a thousand years, particularly from Afghanistan, Central Asia and the Middle East. Unlike fables that teach what to think, or behavioral stories that model what to do, Teaching Stories develop how children think by presenting characters who solve challenges through unexpected solutions. Children come away with cognitive flexibility and a wider view of a problem, rather than a memorized lesson. The approach draws on decades of research by Robert Ornstein, Idries Shah, Arthur Deikman, Doris Lessing, Georgi Lozanov and Paul Zak, and the app is designed with doctors, educators and neuroscientists. BUILT FOR AGES 4 TO 8 Pre-readers can use it on their own: every instruction is narrated, and the read-along highlights each word as it is spoken. Older children in the range go further into the puzzles and the open-ended questions after each story. Research on social-emotional learning reports 11 to 13 percentile-point academic gains (Durlak et al., 2011). That describes the research field, not measured results for this app. FOR TEACHERS Educator logins and individual access codes for children, with no child accounts and no personal data required. Pedagogical guides accompany every activity, and it works one device per child, in pairs, or projected to a whole class. Addresses all five CASEL competencies. QUESTIONS FAMILIES ASK Does it work with a screen reader? Yes. Screens, menus and controls carry spoken labels and headings for VoiceOver on iPhone and iPad, so a child or grown-up who navigates by listening can move through the app independently. Truth and Tales also includes dyslexia-friendly fonts, a color-blind accessible palette, read-along with human narration, and simple controls for reduced mobility, following Universal Design for Learning principles. Artwork tapped inside a story scene is not described yet. Does my child need to read already? No. Every instruction is narrated, and the read-along highlights each word as it is spoken, so a four-year-old can start before reading and grow into the text. Is it good for bedtime? Yes. Every story is also an audiobook with professional human narration, and nothing autoplays a child into the next thing. Stories work offline after download. Is it safe? Ad-free, with no data collected from children. Compliant with COPPA, GDPR and the UK Children's Code, LGPD and PIPEDA. Mom's Choice Gold Award | GESAwards 2025 Winner | Common Sense Media 5 Stars | Apple "Kids We Love" and "App of the Day" | BIG Festival Impact Educational Award

What's new · 1.17.1

Children ages 4 to 8 grow attention, empathy, and flexible thinking through interactive Teaching Stories, audiobooks, movement, and coloring. Ad-free, with no data collected from children. WHAT'S NEW IN 1.17.1 Stories you have already downloaded now play offline. The app used to report no connection while the content sat on the device, and a stalled download could leave a spinner with no way out. Loading now lets you back out, and a lost connection offers Try again instead of a dead end. Augmented reality is steadier: turning it off and on again keeps the camera tracking, and cards placed on a surface stay put. The sparkle that follows a finger is visible again, buttons keep clear of notches, stories open faster, and the app wears a new icon. We also fixed a loading screen that could stick after a cancelled purchase, made the account screen show the plan you actually own, and stopped an unexpected sign-in prompt at launch. FREQUENTLY ASKED QUESTIONS What is Truth and Tales? An award-winning, research-backed social-emotional learning app for children ages 4 to 8. It combines narrative interactive games based on Teaching Stories, body movement activities (Move It Move It), colouring in Artist's Gallery, and audiobooks with professional human narration, never AI-generated. Winner of the Mom's Choice Gold Award, a Common Sense Media 5-star rating, and Apple App of the Day. Used by 100,000+ families and educators worldwide. What are Teaching Stories? Traditional tales shared across cultures for over a thousand years, particularly from Afghanistan, Central Asia, and the Middle East. Unlike fables that teach what to think, or behavioral stories that model what to do, Teaching Stories develop how children think by presenting characters who solve challenges through unexpected solutions. The approach draws on decades of research by Robert Ornstein, Idries Shah, Arthur Deikman, Doris Lessing, Georgi Lozanov, and Paul Zak. Does Truth and Tales work offline? Yes, for content already on the device. From version 1.17.1, stories, audiobooks, colouring pages, and movement activities play with no connection once downloaded. A connection is needed only the first time a story is opened, because the app downloads what a child chooses rather than the whole catalogue. Does Truth and Tales work with a screen reader? Yes. Since version 1.17.0, screens, menus, and controls carry spoken labels and headings for VoiceOver on iPhone and iPad. Truth and Tales is accessible for dyslexia, colour blindness and reduced mobility, with read-along highlighting and human narration, following Universal Design for Learning principles. Artwork tapped inside a story scene is not described yet. What does it develop? Attention, empathy, cognitive flexibility, emotional intelligence, and critical thinking, addressing all five CASEL competencies. Stories are followed by questions with no single right answer, inviting children to notice their own thinking. Research on social-emotional learning reports 11 to 13 percentile-point academic gains (Durlak et al., 2011); that describes the field, not measured results for this app. How is it different from Khan Academy Kids, Lingokids, or Moshi? Truth and Tales uses game-based learning rather than gamification: no points, badges, or streaks. Where many children's apps motivate with reward systems, here empathy and flexible thinking develop through the play itself. Research shows external rewards can reduce intrinsic motivation over time (Deci et al., 1999). Can schools use it? Yes. School licensing gives educators logins and children individual access codes, with no child accounts and no personal data required. Pedagogical guides accompany every activity, and it works one device per child, in pairs, or projected to a whole class. Supports Ontario PPM 169, UK statutory Health Education, and all five CASEL competencies.

Details

ReleasedMar 2019
UpdatedJul 2026
Version1.17.1
Size228.2 MB
RequiresiOS 15.0 or later
Age rating4+
LanguagesEnglish, Portuguese, Spanish
PriceFree
Categories EducationFamilyGames
Bundle IDcom.explot.gouda